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A four-player co-op nightmare where you must outsmart a monster that adapts to your every move. Enter a volatile time rift, craft and upgrade gear to survive, and face shifting objectives on procedural maps. Will you band together, or betray your friends for the lion’s share of the loot?
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Gameplay | Macabre Gameplay Trailer

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With over 1,800 Kickstarter backers already playtesting Macabre, we’ve seen just how vital community feedback is—especially for a game built on complex enemy behaviours, procedural maps, and randomised objectives.

Early Access lets us open the gates wider. More players means more data, better feedback, and stronger systems. The more people we have in the Rift, the better—and scarier—the experience becomes.”

Approximately how long will this game be in Early Access?

“We’re planning to stay in Early Access for up to two years. That gives us time to expand the game with new maps, monsters, mechanics, and progression—while continuing to polish what’s already there based on real-world feedback. The full version will be the best version, built side-by-side with the community.

How is the full version planned to differ from the Early Access version?

“"Macabre is designed to grow, and the full version will build on everything we’ve laid down so far — new content, deeper systems, and more ways to play. Here’s what’s ahead:

  • Crafting system for tools and equipment
  • Dismemberment for more visceral monster encounters
  • Roaming animals to increase tension, confusion and immersion
  • Non-verbal communication like hand signals and emotes
  • New procedural maps in atmospheric locations around the world
  • Additional monster forms with unique behaviours and abilities
  • More responsive creature behaviours and dynamic world systems
  • Expanded tasks and objectives from Banjo
  • Richer lore and narrative threads to uncover
  • Additional language support based on community demand
  • …and more, shaped by you
"”

What is the current state of the Early Access version?

“The Early Access build includes a fully playable map with procedural layouts, randomised objectives, and adaptive monster behaviours that scale based on your team size. Core systems—like stealth, progression systems, Objectives, reactive monster encounters, proximity chat and online co-op—are already in and being improved daily with player feedback.

Thanks to our Kickstarter backers and testers, we’ve had thousands of hours of hands-on data. The result? A tense, replayable horror experience that keeps getting sharper with each update.”

Will the game be priced differently during and after Early Access?

“We’ve priced Macabre accessibly during Early Access to make it easier for more players to jump in, explore the game, and share feedback. There’s still plenty to refine and expand—but even now, it offers a deep, replayable experience we’re proud of.

As the game grows, the price will reflect the added content and improvements—but everyone who joins us early will have access to all of it as we continue developing Macabre together.”

How are you planning on involving the Community in your development process?

“We’ve been community-led from day one. Player feedback has already shaped everything from monster behaviours to map design, and we’re constantly refining the game with each new update.

As a small indie team founded by two lifelong gamers, we believe transparency is everything. That’s why we put our names and faces to the project—and why we share so much of the journey openly through our Discord and Kickstarter.

Whether you want to test, chat, lurk—or just see where Macabre goes next—we’d love to have you along for the ride.”
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Mature Content Description

The developers describe the content like this:

Macabre includes many classic horror elements, such as monsters, intense suspense, and blood. It features mild but frequent depictions of violence and gore, as well as general mature themes. While players can expect a chilling atmosphere, jump scares, and tense situations designed to evoke fear, the game also incorporates a subtle, tongue-in-cheek comedic undertone. This adds an element of fun and light-heartedness to balance the intensity of the horror experience.

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